Controls

Mag filter:
Nearest Linear
Min filter:
Nearest Linear Mipmap
Anisotropic filter:
NO 2x 4x 8x 16x
Texture tiling:
Rotate Scene:
2D Textures:
test.png grass.jpg
Source: humus License: cc
stripes.png
chess.png tiles.jpg siemens.png
grid.png
Cube Textures:
cube_#.png fh_roof_# world_#
Source: humus License: cc

Which is the cheapest texture filtering method?

linear filtering
bilinear filtering
nearest-neighbor filtering
mipmap filtering

What is bilinear filtering?

Linear filtering in u- and v-direction
Linear filtering in x- and y-direction
Mag- and min-filters are linear
Linear filtering in v- and w-direction

Linear filtering results in...

smoother transitions between pixels
crisper textures
more memory usage
more computational effort

Mipmaps...

are smaller precomputed images of the original texture
create crisper magnified results
are computed interactively per frame
use more GPU memory than standard textures
are magnified images of the original texture
use less GPU memory than standard textures

Texture mapping...

attaches various filters to the texture
matches every point of the object's surface to a point in the texture
creates precomputed images of the texture
projects the texture on every face of the mesh