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(S / Mouse wheel down) | Zoom out
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Drag with
pressed left
mouse button/b> | Rotate view
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Mipmap Filter | Mipmap filter method
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Anisotopic Filtering | Anisotopic filter method of the texture
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MIP stands for multum in parvo meaning "much in little".
Mipmaps are smaller precalculated versions of the original texture.
The edge length of the next smaller mipmap level is half of the
previous image.
Source
Each Mipmap level (LOD - level of detail) represents what the texture
would look like at a specific distance. The main purpose of mipmapping
is to reduce moiré patterns in minified textures especially at flat
viewing angles. On the other hand mipmaps use round about one third more
memory than "normal" textures.
Mipmaplevels:
NO MIPMAP | No mipmaps are used
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N_MIPMAP_N | Unfiltered mipmaps without interpolation between mipmap levels
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N_MIPMAP_L | Unfiltered mipmaps with linear interpolation between levels
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L_MIPMAP_N | Mipmaps are linearly filtered without interpolation between levels
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L_MIPMAP_L | Mipmaps are linearly filtered with interpolation between levels
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