Mipmaps are optimised downscaled versions of a texture. They are precalculated and used
to reduce aliasing effects at different distances. Thes module also shows the effect of
anisotopic filtering.
Environment mapping is a technique to improve the rendering of materials by generating plausible reflections. Therefore, several pictures of a 360° environment packed into a cube or spherical map are used.
A BRDF (bidirectional reflectance distribution function) defines the amount of light
(radiance) a surface reflects depending on incoming and outgoing light directions.