Pass-Through Embodiment (PTE) on IEEE VR 2026
๐๐ผ๐ผ๐ธ ๐ฑ๐ผ๐๐ป, ๐๐ฒ๐ฒ ๐๐ผ๐๐ฟ๐๐ฒ๐น๐ณ. ๐ง๐ต๐ฒ ๐ณ๐๐๐๐ฟ๐ฒ ๐ผ๐ณ ๐๐ฒ๐น๐ณ-๐ฟ๐ฒ๐ฝ๐ฟ๐ฒ๐๐ฒ๐ป๐๐ฎ๐๐ถ๐ผ๐ป ๐ถ๐ป ๐ฉ๐ฅ.
Imagine looking down and seeing no avatar. Just your clothes, every fold of your shirt, and your precise, natural movements. This is the core of ๐ฃ๐ฎ๐๐-๐ง๐ต๐ฟ๐ผ๐๐ด๐ต ๐๐บ๐ฏ๐ผ๐ฑ๐ถ๐บ๐ฒ๐ป๐ (๐ฃ๐ง๐), a technique we first introduced last year at IEEE VR 2025, where it received incredible positive feedback!
This year at Hashtag#IEEEVR2026, we are thrilled to present the next steps in our journey! ๐
On ๐ ๐ผ๐ป๐ฑ๐ฎ๐, we will present our ๐ง๐ฉ๐๐ ๐๐ผ๐๐ฟ๐ป๐ฎ๐น ๐ฃ๐ฎ๐ฝ๐ฒ๐ฟ, โ๐๐๐ฎ๐น๐๐ฎ๐๐ถ๐ป๐ด ๐๐๐๐ผ๐๐ ๐ฅ๐ฒ๐ป๐ฑ๐ฒ๐ฟ๐ถ๐ป๐ด ๐ง๐ฒ๐ฐ๐ต๐ป๐ถ๐พ๐๐ฒ๐ ๐ณ๐ผ๐ฟ ๐ฃ๐ฎ๐๐-๐ง๐ต๐ฟ๐ผ๐๐ด๐ต ๐๐บ๐ฏ๐ผ๐ฑ๐ถ๐บ๐ฒ๐ป๐ ๐จ๐๐ถ๐ป๐ด ๐ฎ ๐ฅ๐ฒ๐ฎ๐น-๐ ๐ถ๐ฟ๐ฟ๐ผ๐ฟ ๐ ๐ฒ๐๐ฎ๐ฝ๐ต๐ผ๐ฟ,โ during the ๐๐ป๐ถ๐บ๐ฎ๐๐ถ๐ผ๐ป & ๐ฅ๐ฒ๐ป๐ฑ๐ฒ๐ฟ๐ถ๐ป๐ด session in ๐ฅ๐ผ๐ผ๐บ ๐ฏ๐ฎ๐ฏ from ๐ญ๐ฒ:๐ฏ๐ฌ ๐๐ผ ๐ญ๐ณ:๐ฏ๐ฌ, where we evaluated the impact of cutout rendering for PTE using a first-of-its-kind ๐ฟ๐ฒ๐ฎ๐น ๐บ๐ถ๐ฟ๐ฟ๐ผ๐ฟ ๐ฟ๐ฒ๐ณ๐น๐ฒ๐ฐ๐๐ถ๐ผ๐ป ๐ถ๐ป ๐ฉ๐ฅ.
And…
…if you are curious about how it actually feels to be present with your own body in a digital space, you are in luck! We are also hosting a ๐ฟ๐ฒ๐๐ฒ๐ฎ๐ฟ๐ฐ๐ต ๐ฑ๐ฒ๐บ๐ผ called โ๐ฆ๐ฒ๐ฒ๐ถ๐ป๐ด ๐๐ต๐ฒ ๐ฅ๐ฒ๐ฎ๐น ๐ ๐ฒ: ๐๐
๐ฝ๐ฒ๐ฟ๐ถ๐ฒ๐ป๐ฐ๐ถ๐ป๐ด ๐ฅ๐ฒ๐ฎ๐น-๐๐ผ๐ฑ๐ ๐ฃ๐ฎ๐๐-๐ง๐ต๐ฟ๐ผ๐๐ด๐ต ๐๐บ๐ฏ๐ผ๐ฑ๐ถ๐บ๐ฒ๐ป๐ ๐ฎ๐ป๐ฑ ๐๐ป๐๐ฒ๐ฟ๐ฎ๐ฐ๐๐ถ๐ผ๐ปโ at ๐๐ผ๐ผ๐๐ต ๐ฏ๐ญ. You can experience the interaction firsthand in different scenes during every break from Monday through Wednesday in the Grand Ballroom. I would love to see you there and hear your thoughts!
A huge thanks to my co-authors and supervisors, Arnulph Fuhrmann and Daniel Roth for their incredible support. I look forward to continuing this journey and pushing the boundaries of AR and VR innovation even further!
Hashtag#IEEEVR Hashtag#VR Hashtag#PTE Hashtag#Research Hashtag#TVCG Hashtag#Embodiment

