Pass-Through Embodiment (PTE) on IEEE VR 2025
Today, I presented our paper “๐๐ฏ๐ท๐ฆ๐ด๐ต๐ช๐จ๐ข๐ต๐ช๐ฏ๐จ ๐ต๐ฉ๐ฆ ๐๐ฎ๐ฑ๐ข๐ค๐ต ๐ฐ๐ง ๐๐ช๐ฅ๐ฆ๐ฐ ๐๐ข๐ด๐ด-๐๐ฉ๐ณ๐ฐ๐ถ๐จ๐ฉ ๐๐ฎ๐ฃ๐ฐ๐ฅ๐ช๐ฎ๐ฆ๐ฏ๐ต ๐ฐ๐ฏ ๐๐ณ๐ฆ๐ด๐ฆ๐ฏ๐ค๐ฆ ๐ข๐ฏ๐ฅ ๐๐ฆ๐ณ๐ง๐ฐ๐ณ๐ฎ๐ข๐ฏ๐ค๐ฆ ๐ช๐ฏ ๐๐ช๐ณ๐ต๐ถ๐ข๐ญ ๐๐ฆ๐ข๐ญ๐ช๐ต๐บ” at ๐๐๐๐ ๐ฉ๐ฅ ๐ฎ๐ฌ๐ฎ๐ฑ in beautiful Saint-Malo, France. I am pleased that our work has been accepted for publication in the ๐๐๐๐ ๐ง๐ฟ๐ฎ๐ป๐๐ฎ๐ฐ๐๐ถ๐ผ๐ป๐ ๐ผ๐ป ๐ฉ๐ถ๐๐๐ฎ๐น๐ถ๐๐ฎ๐๐ถ๐ผ๐ป ๐ฎ๐ป๐ฑ ๐๐ผ๐บ๐ฝ๐๐๐ฒ๐ฟ ๐๐ฟ๐ฎ๐ฝ๐ต๐ถ๐ฐ๐ (๐ง๐ฉ๐๐). Additionally, our paper received an ๐๐ผ๐ป๐ผ๐ฟ๐ฎ๐ฏ๐น๐ฒ ๐ ๐ฒ๐ป๐๐ถ๐ผ๐ป ๐๐ฒ๐๐ ๐ฃ๐ฎ๐ฝ๐ฒ๐ฟ ๐๐๐ฎ๐ฟ๐ฑ ๐.
Our proposed method ๐ฃ๐ฎ๐๐-๐ง๐ต๐ฟ๐ผ๐๐ด๐ต ๐๐บ๐ฏ๐ผ๐ฑ๐ถ๐บ๐ฒ๐ป๐ (๐ฃ๐ง๐) uses per-eye depth maps from modern Head-Mounted Displays with video pass-through to integrate users’ real bodies without additional hardware. This was evaluated in a study with 40 participants, where PTE significantly enhances presence and embodiment without affecting performance, cognitive load, or VR sickness, despite minor visual artifacts. Therefore, PTE offers a practical ๐ฎ๐น๐๐ฒ๐ฟ๐ป๐ฎ๐๐ถ๐๐ฒ ๐๐ผ ๐ฎ๐๐ฎ๐๐ฎ๐ฟ-๐ฏ๐ฎ๐๐ฒ๐ฑ ๐บ๐ฒ๐๐ต๐ผ๐ฑ๐ for self-representation in virtual reality.
Many thanks to my co-authors Constantin Kleinbeck, Arnulph Fuhrmann and Daniel Roth for supporting me and my work. I look forward to continuing this journey and pushing the boundaries of AR and VR innovation even further ๐!
Paper: https://lnkd.in/ear9Sh5Q
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