Über Uns

Die Computer Graphics Group (CGG) forscht in den Bereichen Echtzeitrendering, Virtual Reality, Bekleidungssimulation und Kollisionserkennung.

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CG Learning

CG Learning is an eLearning platform for computer graphics. It is based on 3D learning modules to convey knowledge in an interactive way.

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Aktuelles

Derzeit forscht die CGG am realistischen Rendering und der akkuraten Farbwiedergabe von Kleidungsstücken auf mobilen VR/AR-Displays.

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Kontakt

Prof. Dr. Arnulph Fuhrmann

0221 8275-2614
arnulph.fuhrmann at th-koeln.de
Sprechzeiten nach Vereinbarung

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22nd Jul 2020

AVASAG

Im Forschungsprojekt AVASAG wird ein Avatar-basierter Sprachassistent zur automatisierten Gebärdenübersetzung entwickelt.

31st Mar 2020

Accelerated Stereo Rendering with Hybrid Reprojection-Based Rasterization and Adaptive Ray-Tracing

This paper presents a hybrid rendering system that combines classic rasterization and real-time ray-tracing to accelerate stereoscopic rendering. The system reprojects the pre-rendered left half of the stereo image pair into the right perspective using a forward grid warping technique and identifies resulting reprojection errors, which are then efficiently resolved by adaptive real-time ray-tracing.

17th Sep 2019

The influence of different audio representations on linear visually induced self-motion

We investigate the influence of four different audio representations on visually induced self-motion (vection). Our study followed the hypothesis, that the feeling of visually induced vection can be increased by audio sources while lowering negative feelings such as visually induced motion sickness.

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