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Computer Graphics Group

der TH Köln

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Computer Graphics Group
der TH Köln

Neuigkeiten

Pass-Through Embodiment (PTE) uses the video pass-through in combination with depth-sensing capabilities to bring the real body in a virtual environment
Neuigkeiten | Publikationen

Investigating the Impact of Video Pass-Through Embodiment on Presence and Performance in Virtual Reality

Kristoffer Waldow, Constantin Kleinbeck, Arnulph Fuhrmann and Daniel Roth
In: IEEE Transactions on Visualization and Computer Graphics (2025)
🏆Honorable Mention Best Paper Award

Mehr Investigating the Impact of Video Pass-Through Embodiment on Presence and Performance in Virtual RealityContinue

DimSplat removes real objects in AR using 3D Gaussian Splatting (3DGS) and WebXR.
Neuigkeiten | Publikationen

DimSplat: A Real-Time Diminished Reality System for Revisiting Environments Using Gaussian Splats in Mobile WebXR

Kristoffer Waldow, Jonas Scholz, Arnulph Fuhrmann
In: Proceedings of 32th IEEE Virtual Reality Conference (VR ’25), Saint-Malo, France

Mehr DimSplat: A Real-Time Diminished Reality System for Revisiting Environments Using Gaussian Splats in Mobile WebXRContinue

Overview and detailed views of scenes asked about in our structured interviews with the 3D Gaussian splatting method
Neuigkeiten | Publikationen

3D Gaussian Splatting for Construction Sites

Sina Rüter, Kristoffer Waldow, Niels Bartels and Arnulph Fuhrmann
Conference: 24th International Conference on Construction Applications of Virtual Reality (CONVR 2024),Western Sydney University, NSW, Australia

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Screenshot of VR demo
Neuigkeiten | Publikationen

Rendering diffraction Phenomena on rough surfaces in Virtual Reality

Olaf Clausen, Arnulph Fuhrmann, Martin Mišiak, Marc Erich Latoschik and Ricardo Marroquim
VRST ’24: Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology

Mehr Rendering diffraction Phenomena on rough surfaces in Virtual RealityContinue

four different anti-aliasing methods
Neuigkeiten | Publikationen

Anti-aliasing Techniques in Virtual Reality: A User Study with Perceptual Pairwise Comparison Ranking Scheme

Waldow, Kristoffer; Scholz, Jonas; Misiak, Martin; Fuhrmann, Arnulph; Roth, Daniel; Latoschik and Marc Erich Latoshik
Virtuelle und Erweiterte Realität – 21. Workshop der GI-Fachgruppe VR/AR, 2024, , Germany

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A Practical Real-Time Model for Diffraction on Rough Surfaces
Neuigkeiten | Publikationen

A Practical Real-Time Model for Diffraction on Rough Surfaces

Olaf Clausen, Martin Mišiak, Arnulph Fuhrmann, Ricardo Marroquim and Marc Erich Latoschik
Journal of Computer Graphics Techniques (JCGT), vol. 13, no. 1, 1-27, 2024

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Facial Feature Enhancement for Immersive Real-Time Avatar-Based Sign Language Communication using Personalized CNNs
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Facial Feature Enhancement for Immersive Real-Time Avatar-Based Sign Language Communication using Personalized CNNs

Kristoffer Waldow, Arnulph Fuhrmann and Daniel Roth
Proceedings of 31th IEEE Virtual Reality Conference (VR ’24), Orlando, USA

Mehr Facial Feature Enhancement for Immersive Real-Time Avatar-Based Sign Language Communication using Personalized CNNsContinue

Investigating Incoherent Depth Perception Features in Virtual Reality using Stereoscopic Impostor-Based Rendering
Neuigkeiten | Publikationen

Investigating Incoherent Depth Perception Features in Virtual Reality using Stereoscopic Impostor-Based Rendering

Kristoffer Waldow, Lukas Decker, Martin Misiak, Arnulph Fuhrmann, Daniel Roth, Marc Erich Latoschik
In:Proceedings of 31th IEEE Virtual Reality Conference (VR ’24), Orlando, USA
🏆Best Poster Award

Mehr Investigating Incoherent Depth Perception Features in Virtual Reality using Stereoscopic Impostor-Based RenderingContinue

Deep Neural Labeling: Hybrid Hand Pose Estimation Using Unlabeled Motion Capture Data With Color Gloves in Context of German Sign Language - Teaser small
Neuigkeiten | Publikationen

Deep Neural Labeling: Hybrid Hand Pose Estimation Using Unlabeled Motion Capture Data With Color Gloves in Context of German Sign Language

Kristoffer Waldow, Arnulph Fuhrmann, Daniel Roth
6th IEEE International Conference on Artificial Intelligence & extended and Virtual Reality 2024 (AIxVR ’24)

Mehr Deep Neural Labeling: Hybrid Hand Pose Estimation Using Unlabeled Motion Capture Data With Color Gloves in Context of German Sign LanguageContinue

Forschungsprojekt GTN – Games Technology Network
Forschungsprojekte | Neuigkeiten

Forschungsprojekt GTN – Games Technology Network

Das Vorhaben hat zum Ziel, ein Netzwerk von akademischen und Industrie-Partnern aufzubauen, das Forschung und Entwicklung in der Spieletechnologie in NRW befördert.

Mehr Forschungsprojekt GTN – Games Technology NetworkContinue

Impostor-based Rendering Acceleration for Virtual, Augmented, and Mixed Reality
Neuigkeiten | Publikationen

Impostor-based Rendering Acceleration for Virtual, Augmented, and Mixed Reality

Martin Mišiak, Arnulph Fuhrmann, Marc Erich Latoschik
Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology. 2021

Mehr Impostor-based Rendering Acceleration for Virtual, Augmented, and Mixed RealityContinue

KoViTrek – Kollaboratives Virtual Reality Trainingssystem für Rettungskräfte und Katastrophenvorsorge
Forschungsprojekte | Neuigkeiten

KoViTrek – Kollaboratives Virtual Reality Trainingssystem für Rettungskräfte und Katastrophenvorsorge

Ein kollaboratives und immersives Virtual Reality Trainingssystem für Rettungskräfte und Katastrophenvorsorge

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AVASAG
Forschungsprojekte | Neuigkeiten

AVASAG

Im Forschungsprojekt AVASAG wird ein Avatar-basierter Sprachassistent zur automatisierten Gebärdenübersetzung entwickelt.

Mehr AVASAGContinue

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