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DimSplat: A Real-Time Diminished Reality System for Revisiting Environments Using Gaussian Splats in Mobile WebXR

Kristoffer Waldow, Jonas Scholz, Arnulph Fuhrmann
In: Proceedings of 32th IEEE Virtual Reality Conference (VR ’25), Saint-Malo, France

DimSplat removes real objects in AR using 3D Gaussian Splatting (3DGS) and WebXR. It defines a boundingvolume and uses an octree for fast splat culling, overlaying the culled scene on a live video to diminish objects.
DimSplat removes real objects in AR using 3D Gaussian Splatting (3DGS) and WebXR. It defines a bounding volume and uses an octree for fast splat culling, overlaying the culled scene on a live video to diminish objects.

Abstract

Diminished Reality (DR) allows for the selective removal or transformation of real-world objects from a user’s field of view. In certain cases, it becomes essential to revisit environments and observe them in their original state. While Smartphone and Web-based approaches provide intuitive and convenient AR platforms, it also faces challenges like limited resources. This work introduces a DR system using Gaussian splats for real-time object removal on WebXR-enabled devices. We achieve up to 60 FPS while maintaining high visual fidelity, validated with different image quality metrics, offering a scalable solution for revisiting and manipulating temporally altered environments.

Paper

Link to ResearchGate article

Video

Link to Video

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