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Computer Graphics Group

der TH Köln

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Computer Graphics Group
der TH Köln

Publikationen

Pass-Through Embodiment (PTE) uses the video pass-through in combination with depth-sensing capabilities to bring the real body in a virtual environment
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Investigating the Impact of Video Pass-Through Embodiment on Presence and Performance in Virtual Reality

Kristoffer Waldow, Constantin Kleinbeck, Arnulph Fuhrmann and Daniel Roth
In: IEEE Transactions on Visualization and Computer Graphics (2025)
🏆Honorable Mention Best Paper Award

Mehr Investigating the Impact of Video Pass-Through Embodiment on Presence and Performance in Virtual RealityContinue

DimSplat removes real objects in AR using 3D Gaussian Splatting (3DGS) and WebXR.
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DimSplat: A Real-Time Diminished Reality System for Revisiting Environments Using Gaussian Splats in Mobile WebXR

Kristoffer Waldow, Jonas Scholz, Arnulph Fuhrmann
In: Proceedings of 32th IEEE Virtual Reality Conference (VR ’25), Saint-Malo, France

Mehr DimSplat: A Real-Time Diminished Reality System for Revisiting Environments Using Gaussian Splats in Mobile WebXRContinue

Overview and detailed views of scenes asked about in our structured interviews with the 3D Gaussian splatting method
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3D Gaussian Splatting for Construction Sites

Sina Rüter, Kristoffer Waldow, Niels Bartels and Arnulph Fuhrmann
Conference: 24th International Conference on Construction Applications of Virtual Reality (CONVR 2024),Western Sydney University, NSW, Australia

Mehr 3D Gaussian Splatting for Construction SitesContinue

Screenshot of VR demo
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Rendering diffraction Phenomena on rough surfaces in Virtual Reality

Olaf Clausen, Arnulph Fuhrmann, Martin Mišiak, Marc Erich Latoschik and Ricardo Marroquim
VRST ’24: Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology

Mehr Rendering diffraction Phenomena on rough surfaces in Virtual RealityContinue

four different anti-aliasing methods
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Anti-aliasing Techniques in Virtual Reality: A User Study with Perceptual Pairwise Comparison Ranking Scheme

Waldow, Kristoffer; Scholz, Jonas; Misiak, Martin; Fuhrmann, Arnulph; Roth, Daniel; Latoschik and Marc Erich Latoshik
Virtuelle und Erweiterte Realität – 21. Workshop der GI-Fachgruppe VR/AR, 2024, , Germany

Mehr Anti-aliasing Techniques in Virtual Reality: A User Study with Perceptual Pairwise Comparison Ranking SchemeContinue

Importance of multi-modal data for predictive rendering
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Importance of multi-modal data for predictive rendering

Olaf Clausen, Y Chen, Arnulph Fuhrmann and Ricardo Marroquim
MANER Conference – Material Appearance Network for Education and Research (2024), Workshop on Material Appearance Modeling

Mehr Importance of multi-modal data for predictive renderingContinue

A Practical Real-Time Model for Diffraction on Rough Surfaces
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A Practical Real-Time Model for Diffraction on Rough Surfaces

Olaf Clausen, Martin Mišiak, Arnulph Fuhrmann, Ricardo Marroquim and Marc Erich Latoschik
Journal of Computer Graphics Techniques (JCGT), vol. 13, no. 1, 1-27, 2024

Mehr A Practical Real-Time Model for Diffraction on Rough SurfacesContinue

Facial Feature Enhancement for Immersive Real-Time Avatar-Based Sign Language Communication using Personalized CNNs
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Facial Feature Enhancement for Immersive Real-Time Avatar-Based Sign Language Communication using Personalized CNNs

Kristoffer Waldow, Arnulph Fuhrmann and Daniel Roth
Proceedings of 31th IEEE Virtual Reality Conference (VR ’24), Orlando, USA

Mehr Facial Feature Enhancement for Immersive Real-Time Avatar-Based Sign Language Communication using Personalized CNNsContinue

Investigating Incoherent Depth Perception Features in Virtual Reality using Stereoscopic Impostor-Based Rendering
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Investigating Incoherent Depth Perception Features in Virtual Reality using Stereoscopic Impostor-Based Rendering

Kristoffer Waldow, Lukas Decker, Martin Misiak, Arnulph Fuhrmann, Daniel Roth, Marc Erich Latoschik
In:Proceedings of 31th IEEE Virtual Reality Conference (VR ’24), Orlando, USA
🏆Best Poster Award

Mehr Investigating Incoherent Depth Perception Features in Virtual Reality using Stereoscopic Impostor-Based RenderingContinue

Deep Neural Labeling: Hybrid Hand Pose Estimation Using Unlabeled Motion Capture Data With Color Gloves in Context of German Sign Language - Teaser small
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Deep Neural Labeling: Hybrid Hand Pose Estimation Using Unlabeled Motion Capture Data With Color Gloves in Context of German Sign Language

Kristoffer Waldow, Arnulph Fuhrmann, Daniel Roth
6th IEEE International Conference on Artificial Intelligence & extended and Virtual Reality 2024 (AIxVR ’24)

Mehr Deep Neural Labeling: Hybrid Hand Pose Estimation Using Unlabeled Motion Capture Data With Color Gloves in Context of German Sign LanguageContinue

An Evaluation of Dichoptic Tonemapping in Virtual Reality Experiences
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An Evaluation of Dichoptic Tonemapping in Virtual Reality Experiences

Martin Mišiak, Tom Müller, Arnulph Fuhrmann and Marc Erich Latoschik
Virtuelle und Erweiterte Realität – 20. Workshop der GI-Fachgruppe VR/AR, 2023, Köln, Germany

Mehr An Evaluation of Dichoptic Tonemapping in Virtual Reality ExperiencesContinue

The Impact of Reflection Approximations on Visual Quality in Virtual Reality
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The Impact of Reflection Approximations on Visual Quality in Virtual Reality

Martin Mišiak, Arnulph Fuhrmann, Marc Erich Latoschik
ACM Symposium on Applied Perception 2023 (SAP ’23)

Mehr The Impact of Reflection Approximations on Visual Quality in Virtual RealityContinue

Investigation and Simulation of Diffraction on Rough Surfaces
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Investigation and Simulation of Diffraction on Rough Surfaces

Olaf Clausen, Yang Chen, Arnulph Fuhrmann and Ricardo Marroquim
Computer Graphics Forum, 42: 245-260.

Mehr Investigation and Simulation of Diffraction on Rough SurfacesContinue

Impostor-based Rendering Acceleration for Virtual, Augmented, and Mixed Reality
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Impostor-based Rendering Acceleration for Virtual, Augmented, and Mixed Reality

Martin Mišiak, Arnulph Fuhrmann, Marc Erich Latoschik
Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology. 2021

Mehr Impostor-based Rendering Acceleration for Virtual, Augmented, and Mixed RealityContinue

Investigating the Influence of Sound Source Visualization on the Ventriloquism Effect in an Auralized Virtual Reality Environment
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Investigating the Influence of Sound Source Visualization on the Ventriloquism Effect in an Auralized Virtual Reality Environment

Nigel Frangenberg, Kristoffer Waldow and Arnulph Fuhrmann
Proceedings of 28th IEEE Virtual Reality Conference (VR ’21), Lisbon, Portugal

Mehr Investigating the Influence of Sound Source Visualization on the Ventriloquism Effect in an Auralized Virtual Reality EnvironmentContinue

Intersection-free mesh decimation for high resolution cloth models
Publikationen

Intersection-free mesh decimation for high resolution cloth models

Ursula Derichs, Martin Mišiak and Arnulph Fuhrmann
Virtuelle und Erweiterte Realität – 17. Workshop der GI-Fachgruppe VR/AR, 2020, Trier, Germany

Mehr Intersection-free mesh decimation for high resolution cloth modelsContinue

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